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Old 03-29-2012, 08:58 PM
nabrahamson nabrahamson is offline
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Join Date: Sep 2011
Posts: 36
Vizproximity questions.

We have been using the physics engine to determine if two objects are touching in static models. Unfortunately a model that we are trying to test for touching objects contains 1.14 million primitives, and our application crashes without any errors/exceptions reported.

Would the vizproximity library be more efficient than using the physics engine?
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