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Old 03-25-2014, 04:08 PM
shivanangel shivanangel is offline
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Join Date: Feb 2006
Location: New Jersey
Posts: 182
Ambient Occlusion using Light Baking Technique?

Your shader section doesn't cover using Ambient Occlusion.

Back in Vizard 4, I could stick the AO in the self-illumination slot and it works.
Now if I try to do this with Vizard 5 shaders or placing it in the ambient color slot, I get nothing but a washed out surface.

Once I turn off material descriptions, it works fine. But this seems like a problem if I want to mix in AO maps with all the other new features.

Ideas?
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