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  #1  
Old 08-19-2014, 05:50 AM
Alex Miranda Alex Miranda is offline
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Join Date: Mar 2014
Posts: 21
Move an object on four screen

Hey everyone, I wanna show four screens on four displays.

I created four screens like that:

Camera_01_Window = viz.addWindow()
Camera_01_Window_View = viz.addView()
Camera_01_Window.setView(Camera_01_Window_View)
Camera_01_Window.setPosition([EixoXPositionCamera_01, EixoYPositionCamera_01])
Camera_01_Window.setSize(EixoXCamera_01,EixoYCamer a_01)


I can't move an object separately. My object should be positioned in a different position on each display

Exemple: In the first screen only a part of the object will be shown on the right corner, so the another part will be shown on the left corner of the second screen. I've tried do the implementation using "setPositon" and "Move", but all object are moved together. I would be grateful if you could help me.

I hope someone can help,
Thanks.
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  #2  
Old 08-19-2014, 06:56 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,453
If you want to show one object from different viewpoint locations then you need to have a separate viewpoint for each window and change the viewpoint position/orientation.

If the viewpoint location is the same for all windows but you want to have one object showing up in different positions in that view you can add the model 4 times. Each model can then be rendered to a single window using renderOnlyToWindows.
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  #3  
Old 08-20-2014, 06:27 AM
Alex Miranda Alex Miranda is offline
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Join Date: Mar 2014
Posts: 21
But if I do this, my object will have more polygons to be rendered
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  #4  
Old 08-20-2014, 10:55 AM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,453
Sorry, I don't understand exactly what you're trying to do. You can clone the model to conserve memory:

Code:
import viz
viz.go()

viz.MainWindow.setSize([0.5,1])
subWindow = viz.addWindow(pos=[0.5,1.0])
subWindow.setSize([0.5,1])

dojo = viz.addChild('dojo.osgb')
ball = viz.addChild('beachball.osgb',pos=[0,2.5,3])
ball2 = ball.clone(pos=[0,1,3])

ball.renderOnlyToWindows([viz.MainWindow])
ball2.renderOnlyToWindows([subWindow])
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  #5  
Old 08-20-2014, 01:23 PM
Alex Miranda Alex Miranda is offline
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Join Date: Mar 2014
Posts: 21
I've looked at the code in the link you sent me and I'm using now, but I'm having trouble with memory, maybe I can use this another code you've posted right now. I have a project on college using the Vizard and I need show an object on four display as just one.
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