#1
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CAL3D Avatar Animation Sync Issues in CAVE
Wondering about a problem I am experiencing with one of our demos.
We have a number of CAL3D objects in the scene as dinosaurs and their animation cycle seems to be out of sync at times from wall to wall. I was wondering how to start debugging this issue and wondered if you had come across it in the past, whether it is animation side or Vizard side. Attached is an image of the tail being out of sync, which usually is the most noticeable. Although, sometimes they get 'extra' legs across different screens in our CAVE. This problem also exists regardless of using stereo or not. I am also not syncing draws on the Cluster Manager but I am syncing frames. ~George |
#2
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What kind of frame rates are you getting? Is the result any different if you enable 'Sync Draw'. Do you have any animated objects that are not Cal3D and if so are they out of sync?
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