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Old 05-24-2012, 03:32 AM
Frank Verberne Frank Verberne is offline
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Join Date: Mar 2008
Location: Netherlands
Posts: 148
making a Complete Character Set character speak

Hi all,

I'm trying to get one of the avatars from the Complete Character Set to speak, using vizact.speak(). However, the error message that the character does not have a jaw bone appears, and nothing happens. Furthermore, I found an old post by Farshizzo (http://forum.worldviz.com/showthread...lete+character) stating that the complete characters don't have a jaw bone and therefore cannot speak.

But, on the website http://www.worldviz.com/products/vizard/videos.html, in the video facial animation, a character from the complete character set is shown, that can move it's jaw bone! Furthermore, the vcc_male and vcc_female characters can also speak, and they seem to have the exact same bonestructure as the complete characters. I've tried using the skeleton and talk morph to make a complete character talk. However, that did not work. Any suggestions for solving this problem?

On a side note: it's rather strange that in a demo movie, a 'talking' complete character is shown, while they cannot make use of the vizact.speak() function. I know about the bio head that can speak as well, but I would like to use one of the avatars from the complete character set for this.

Kind regards,
Frank
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