#1
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Rocketbox -> cal3D exported character
Hi,
When i export Rocketbox characters to cal3D something wrong happens with texture.] It seems like i'm missing some option during export. Can you give me an email, that i can send character sample ? |
#2
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Re:
farshizzo ?
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#3
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Hi turgutm,
I'm guessing you are getting the issue where the UV coordinates get flipped upside down. This has to do with the way certain image types are stored. If this sounds like your problem, add the following line to your .cfg file: flip_texture = 1 I usually add it after the skelton, but it should be able to go anywhere IIRC. If this does not fix your problem, please attach an image showing how the texture appears on the model in Vizard. |
#4
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RE: Hi Veleno,
Hi Veleno,
thank you for reply... Texture looks fine now, but still something wrong with model. Please take a look to attached image. There is a black "shadows" around model. P.S. Sorry for my English... |
#5
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#6
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RE : Rocketbox -> cal3D exported character
That's exactly what I was looking for ...
Great thanks. |
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