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Body linking
Hi,
I'm developing a training environment where the user must operate a fork lift truck and be able to get on and off. I have set up the fork lift using physics joints and motors so that it "behaves" correctly, which it does-to a certain, pretty much. Firstly when I pick up the objects with the forks that need loading and stacking (cages made with collideBox's top and bottom) there is a noticeable 'wobble', to the point when it looks unrealistic. Is this a trade off of using a bunch of dynamic physics shapes held together with physics joints? Secondly when linking the viewpoint to the fork lift I loose control of the head, I presume it is the head_ori that is linked is it? I have tried using setMask but to no avail.I have tried using this: Code:
#TIMER def onTimer(num): # #The timer with the id 'num' has expired if num == 0: #Link matrix of runners to forks(turning) turn = run.getMatrix() turn.preTrans(0,1.6,0) view.setMatrix(turn,viz.BODY_ORI) viz.callback(viz.TIMER_EVENT,onTimer) viz.starttimer(0,viz.FASTEST_EXPIRATION,viz.FOREVER) Am I missing something really simple here? Regards Nige |
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