#1
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Quad buffering not working after upgrade
I has been working for years, and after the upgrade was to Windows 10, no luck.
The setup involves a Quadro card for monitor 2 (the stereo display, and no others) and a radeon driving the desktop display (not stereo). This has worked in the past. - The stereo display is at a resolution of 720p with a refresh of 120hz. This has worked in the past. - 3D has been turned on for the stereo monitor in windows display settings. - OpenGL and stereo have been turned on in the nVideo control panel. The test program I'm using is pasted below. Code:
import viz global piazza piazza = viz.add('piazza.osgb') piazza.setScale([.15,.15,.15]) piazza.setPosition([0,0,-3]) viz.setOption('viz.stereo', viz.QUAD_BUFFER) viz.window.setFullscreenMonitor(2) viz.window.setFullscreen(True) viz.go(viz.QUAD_BUFFER) |
#2
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Confirmed: Windows 10 current build breaks quad buffering
Just a heads up. Rolling back to Windows 7 fixed our problem. Drivers etc are the same, so I conclude that a recent Windows 10 update broke quad buffering in OpenGL. I could be wrong, but I'm confident enough to post that here.
Some supporting evidence: https://answers.microsoft.com/en-us/...e-ecaa215d012a http://www.datem.com/support-alert-w...sables-stereo/ |
#3
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one more thing...
In my original post, I forgot to say that I also made the stereo display the primary monitor. This does not fix the problem, but is essential for stereo rendering.
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