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Old 03-10-2009, 06:09 AM
moooh moooh is offline
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Join Date: Dec 2008
Posts: 19
Custom node and other examples?

I see mention of an example project called custom node but I can't seem to locate it anywhere.

I'm planning on making a plugin that takes several python objects and apply some visual CSG, i.e. affect which parts of nodes are rendered to which pixels.

I can also accomplish this using a shader modifier, but in that case I would need to be able to specify and dynamically alter input parameters to the shader. Can this be done when using it as a modifier? I couldn't find much information in the Vizard help regarding modifiers. Are there any other places a more extensive explanation is available?
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Old 03-10-2009, 03:04 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
The SDK available on our download page contains an example custom node plug-in.

If all you want to do is apply a shader, then there is no need to create a custom node or modifier. Vizard has built-in support for creating and applying shaders to nodes. There are a few examples that come with Vizard showing how to use shaders.
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