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  #1  
Old 02-10-2005, 02:11 PM
shai shai is offline
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Join Date: Oct 2004
Posts: 29
head deformation problem

hello,
i have a weird problem. i'm trying to make an obese avatar by scaling the body but not the head. the problem is i'm using .vzf
faces.

as a result, when i rotate my avatar the head totally deforms (at 90 degrees it turns into a football, and at 360 degree it gets tiny as a pea.)

do you know if there's a way around this?


import viz
viz.go()
viz.clearcolor(1.0,1.0,1.0)
foptions_avatar=viz.add('objects/Female.cfg')
foptions_avatar.scale(1.4,1.0,2.1)
foptions_avatar.visible(0,'f_Head.cmx')
temp = viz.add('objects/Female/heads/320.vzf')
foptions_avatar.face(temp)
foptions_avatar.translate(0,0,15)
foptions_avatar.rotate(0,1,0,90)
foptions_avatar.state(1)
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  #2  
Old 02-10-2005, 03:06 PM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Hi,

Sounds like a bug to me. It should be fixed in the next release. Unfortunately there isn't any workaround for this.
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