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Collision problem: Balls fly through the wall
Hi,
I want create a billiard game inside a room. So I created a box in 3ds Max and set the viewpoint and the 15 balls into this box. This works very fine. Code:
court = viz.add('world.wrl') court.collideMesh() .... ball.collideNone() ballPhysicalShape = ball.collideBox() But now my problem: If I initiate the shoot, the balls fly across the room and always collide with the walls. This is okay! But if I shoot them faster or if I set the bounce value from 0.5 to 2, they just fly through the wall. I don't know what's the matter for this action. Can anybody help me? Thanks a lot. Christina |
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