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rotations in vizard
![]() Hi, after trying some simple 90 deg rotations, I am a little puzzled. The help says that the order of rotations is pitch yaw and roll for euler angles. But when I use the .rotate command, the order that seems to happen is (according to the help file displaying the reference frame): -for an geometry object, roll, yaw, pitch -for viz.BODY_ORI, yaw, pitch, roll seems to be happening in versions 1 and 2 Any thoughts? |
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