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  #1  
Old 06-14-2013, 01:12 AM
Frank Verberne Frank Verberne is offline
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Join Date: Mar 2008
Location: Netherlands
Posts: 148
Custom head on HD Complete Character

While doing some testing on the HD Complete Character provided with Vizard 4, I noticed that the head and neck are different from the Complete Characters body. The main difference is the neck: it seems that for HD CC's, the head and neck are one object, and that the neck for the HD CC's is much wider than that of CC's. Is it possible to use custom heads (as the one provided with Vizard, but also FaceGen heads) with HD CC's without having to model the specific neck model as well? I've also seen on the pictures of all the HD CC's that the necks seen to differ over different HD CC's. If this is the case, would one solution for one HD CC not work for others?

Code:
import viz
viz.go()

male = viz.addAvatar('vcc_male2.cfg',pos=[.3,.3,2],euler=[180,0,0])
face = viz.add('biohead_talk.vzf')
face2 = viz.add('biohead_talk.vzf')
male.setFace(face,'Bip01 Head','Bip01 Neck')

female = viz.addAvatar('vcc_female.cfg', pos=[-.3,.3,2],euler=[180,0,0])
female.setFace(face2,'Bip01 Head','Bip01 Neck')
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  #2  
Old 06-14-2013, 12:43 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,466
The PeopleMaker workflow was developed for an older generation of avatars. If you use a character with a collar and clothing closer to the neck it looks better. However, in most cases you'll see the gap in polygons.
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  #3  
Old 06-17-2013, 07:14 AM
Frank Verberne Frank Verberne is offline
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Join Date: Mar 2008
Location: Netherlands
Posts: 148
Are there any plans to update peoplemaker to be more compatible with the new generation of avatars?
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  #4  
Old 06-18-2013, 05:18 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,466
There are currently no plans to update PeopleMaker. The other option is to swap the head of the character in Max and re-export the meshes.
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custom heads, facegen, hd complete characters

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