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  #1  
Old 06-02-2005, 12:46 PM
jargon jargon is offline
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Join Date: May 2005
Location: Es Bee
Posts: 9
Unhappy wierd headPos translation

I don't think I know quite how the translation fo HEAD_POS works. for example let's say I wanted to translate the HEADPOS 1 in the X direction everytime a user hit the "e" key. I would think the following code would work

def mykeyboard(key):
if key== 'e':
court.personPos= [court.personPos[0]+1, court.personPos[1], court.personPos[2]]
updateView()

def updateView(self):
viz.translate(viz.HEAD_POS,self.personPos[0],self.personPos[1],self.personPos[2],viz.ABSOLUTE)


However this is very much not the case- this translates the head position 1 the first time 3 the second time, 4 the thrid time and so on. I realize it's probably translating it relative to its previous position but when I tried to translate using viz.ABSOLUTE_WORLD the same thing happened leaving me confused. Do you know a way I can accomplish this?
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Old 06-02-2005, 01:32 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Hi,

You need to get a handle to the main viewpoint to translate the head position.
Code:
view = viz.get(viz.MAIN_VIEWPOINT)

view.translate(self.personPos)
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