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Old 01-11-2017, 11:19 PM
zytcll zytcll is offline
Join Date: Jan 2017
Posts: 1
Physics engine problem


I have a long bar with nodes from [node00] to [node10] side by side, and its center is as same as [node05].

Now I want to let parts of nodes visible and fall down, so I set collideBox to only these nodes, and set other nodes with collideNone.

When center node [node05] is included in collision nodes, it works normally. However, when center node is node included, it starts rotating after landing.

bar.setPosition([0, 4, 0] )
for i in range(11):
	nodeName = "bar"
	if k < 10:
		nodeName  += str(0)
	nodeName  += str(k)
	if (k > 6) and (k < 9):
		bar.visible(viz.ON, node = nodeName  )
		bar.collideBox(node = nodeName)
		bar.visible(viz.OFF, node = nodeName)
I think I should reset the center of the bar, but it still works badly after I use setCenter(pos), so is there any way to solve this problem?
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