WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rating: Thread Rating: 9 votes, 5.00 average. Display Modes
  #1  
Old 08-20-2008, 06:10 AM
Karla Karla is offline
Member
 
Join Date: May 2007
Posts: 12
Randomly and Continuously Change Avatar's Face Texture

I would like to make a Sequence that Waits 2-6sec., Randomly changes the texture on the avatar's face, and Repeats.

Based on the post
http://www.worldviz.com/forum/showthread.php?t=776
the texture needs to be set to repeating mode.

Otherwise, the face is blacked out.

See attached files and code.

Thanks,
Karla

Code:
#August 19th, 2008
import viz
import vizinfo	#For info box
import viztask 	#For wait time
import random	#For random.choice(), etc.

viz.go()

#****ADD CHARACTER HERE****
#Character M-0327
mv_x = 0; mv_y = 1.78; mv_z = -1.0; viz.MainView.setPosition(mv_x,mv_y,mv_z)
mv_euler_x = 180; mv_euler_y = 0; mv_euler_z = 0; viz.MainView.setEuler(mv_euler_x,mv_euler_y,mv_euler_z)
character1 = viz.add('male.cfg'); character1.translate(0,0,-1.4572); character1.rotate(0,1,0,0); character1.state(1) #Neutral state of avatar 
face1 = character1.face('M-0327.vzf')	#add a face to the avatar
eyes_center = viz.add('M-0327Bio_UV_Head.jpg'); face1.texture(eyes_center); eyes_center.wrap(viz.WRAP_S,viz.REPEAT); eyes_center.wrap(viz.WRAP_T,viz.REPEAT)
#****ADD CHARACTER HERE****
view1 = viz.get(viz.MAIN_VIEWPOINT)

#Make the avatars' eyes Blink at slightly different rates*****************
#MUST ADD LITERATURE REFERENCES FOR DURATION BETWEEN BLINKS, DURATION OF CLOSE, & DURATION OF OPEN
close_eye = vizact.morph("blink",1,0.1)		#Closing Blink morph, take 0.1sec. to close
open_eye = vizact.morph("blink",0,0.2) 		#Opening Blink morph, take 0.2sec. to open
wait_blink = vizact.waittime(vizact.randfloat(4,10)) 	#Wait 4-10sec. between blinks, less duration for easier tasks (talking), more duration (up to 15sec.) for more difficult tasks
blinkAction = vizact.sequence(wait_blink, close_eye, open_eye, viz.FOREVER) #Blink indefinitely

#Add blink action to face; different avatars will have a slightly different blink rate
face1.addAction(blinkAction, pool=12) 

#Use 4 positions (Left, Right, Center, and Up) to create different Eye Contact 
#l_eyes = viz.add('M-0327_eyes_Left.jpg') 		#modified face, 'eyes' to Left
#r_eyes = viz.add('M-0327_eyes_Right.jpg') 		#modified face, 'eyes' to Right 
#c_eyes = viz.add('M-0327_eyes_Center.jpg') 	#modified face, 'eyes' Center (default)
#u_eyes = viz.add('M-0327_eyes_Up.jpg') 		#modified face, 'eyes' Up 
l_eyes = viz.addTexture('M-0327_eyes_Left.jpg') 	#modified face, 'eyes' to Left
r_eyes = viz.addTexture('M-0327_eyes_Right.jpg') 	#modified face, 'eyes' to Right 
c_eyes = viz.addTexture('M-0327_eyes_Center.jpg') 	#modified face, 'eyes' Center (default)
u_eyes = viz.addTexture('M-0327_eyes_Up.jpg') 		#modified face, 'eyes' Up

#TRYING TO DEFINE A SEQUENCE THAT RANDOMLY CHANGES THE TEXTURE ON THE AVATAR'S FACE
#Intention: Make a Sequence that Waits 2-6sec., Randomly changes gaze, Repeats

#Applies a texture for first assignment of "position"
gaze_duration = vizact.waittime(vizact.randint(2,6)) #Mean of gaze duration is 4sec., Wait 2-6sec. between changes in gaze
position = random.choice([l_eyes, r_eyes, c_eyes, u_eyes])  
GazeAction = vizact.sequence(gaze_duration, face1.texture(position), position.wrap(viz.WRAP_S,viz.REPEAT), position.wrap(viz.WRAP_T,viz.REPEAT), viz.FOREVER) #Change gaze indefinitely

#Under "Dynamic Parameters" in Vizard Help, found the following suggestions
#Applies a texture for first assignment of "position"
#gaze_duration = vizact.waittime(vizact.randint(2,6)) #Mean of gaze duration is 4sec., Wait 2-6sec. between changes in gaze
#position = random.choice([l_eyes, r_eyes, c_eyes, u_eyes]) 
#ApplyTexture = vizact.texture_node(position)
#GazeAction = vizact.sequence(gaze_duration, ApplyTexture, position.wrap(viz.WRAP_S,viz.REPEAT), position.wrap(viz.WRAP_T,viz.REPEAT), viz.FOREVER) #Change gaze indefinitely

#Applies a black texture, need REPEAT in GazeAction 
#gaze_duration = vizact.waittime(vizact.randint(2,6)) #Mean of gaze duration is 4sec., Wait 2-6sec. between changes in gaze
#textures = [l_eyes, r_eyes, c_eyes, u_eyes]
#ApplyTexture = vizact.texture_node(vizact.choice(textures,vizact.RANDOM))
#GazeAction = vizact.sequence(gaze_duration, ApplyTexture, viz.FOREVER) #Change gaze indefinitely

#Also tried following code in different combinations with no success
#position = random.choice([l_eyes, r_eyes, c_eyes, u_eyes])  
#print position
#position = vizact.choice([l_eyes, r_eyes, c_eyes, u_eyes],vizact.RANDOM)
#position = vizact.choice(["l_eyes", "r_eyes", "c_eyes", "u_eyes"],vizact.RANDOM)
#viz.getOption(position, default="u_eyes")
#GazeAction = vizact.sequence(gaze_duration, position = random.choice([l_eyes, r_eyes, c_eyes, u_eyes]), face1.texture(position), position.wrap(viz.WRAP_S,viz.REPEAT), position.wrap(viz.WRAP_T,viz.REPEAT), viz.FOREVER) #Change gaze indefinitely
#GazeAction = vizact.sequence(gaze_duration, face1.texture(position), viz.FOREVER) #Change gaze indefinitely
#textures = ["M-0327_eyes_Left.jpg", "M-0327_eyes_Right.jpg", "M-0327_eyes_Center.jpg", "M-0327_eyes_Up.jpg"]
#textures = [l_eyes, r_eyes, c_eyes, u_eyes]
#position = vizact.choice(textures,vizact.RANDOM)
#ApplyTexture = vizact.texture_node(vizact.choice(textures,vizact.RANDOM))
#gaze_duration = vizact.waittime(vizact.randint(2,6)) #Mean of gaze duration is 4sec., Wait 2-6sec. between changes in gaze
#GazeAction = vizact.sequence(gaze_duration, ApplyTexture, viz.FOREVER) #Change gaze indefinitely
#GazeAction = vizact.sequence(gaze_duration, ApplyTexture, position.wrap(viz.WRAP_S,viz.REPEAT), position.wrap(viz.WRAP_T,viz.REPEAT), viz.FOREVER) #Change gaze indefinitely
#position = random.choice([l_eyes, r_eyes, c_eyes, u_eyes]) 
#textures = [l_eyes, r_eyes, c_eyes, u_eyes]
#position = vizact.choice(textures,vizact.RANDOM)
#position = vizact.choice([l_eyes, r_eyes, c_eyes, u_eyes],vizact.RANDOM)
#ApplyTexture = vizact.texture_node(position)
#GazeAction = vizact.sequence(gaze_duration, ApplyTexture, viz.FOREVER) #Change gaze indefinitely
#GazeAction = vizact.sequence(gaze_duration, ApplyTexture, position.wrap(viz.WRAP_S,viz.REPEAT), position.wrap(viz.WRAP_T,viz.REPEAT), viz.FOREVER) #Change gaze indefinitely
#TRYING TO DEFINE A SEQUENCE THAT RANDOMLY CHANGES THE TEXTURE ON THE AVATAR'S FACE

#Add Avatar speech Actions with .wav files********************************
Story = vizact.speak("00Demo1_My_grandpa's_snoring_Story.wav", scale=0.01, sync=True)	
length_story_sec = (71)	#Number of seconds in Story .wav file (66) plus 5 seconds
#vizact.speak(filename, scale=1.0, morph='mouth_open', threshold)


def changeEyesDuringStory():	#Automatically loop through direction of gazes
	#Set variables
	count = 0
	pool_number = 3
	
	while count <3:
		face1.addAction(blinkAction, pool=12)
		face1.addAction(GazeAction, pool=10)
		
		yield viztask.waitTime(2)		#Wait 2 seconds, v3.0+
		
		character1.addAction(Story, pool=pool_number); 
		yield viztask.waitTime(length_story_sec)		#Wait seconds; based individually on length of story
			
		#***Story Question***
		QuestionBox = vizinfo.add("")		#Add the vizinfo object
		QuestionBox.translate(1.0,.90) 		#Set position on screen, down lower for longer title
		QuestionBox.title("Who's snoring \nkept me awake?")
		invisibleRadio = QuestionBox.add(viz.RADIO, 0, "")	#Create an invisible Radio button to be the default selected one, so that one of the visible ones must be chosen by the user
		invisibleRadio.visible(0) #invisible
		aRadio = QuestionBox.add(viz.RADIO, 0, "A.  My nephew's snoring")
		bRadio = QuestionBox.add(viz.RADIO, 0, "B.  My grandpa's snoring")	#want a button or box that will be empty at first but can have only one selected when the OK button is pressed	
		cRadio = QuestionBox.add(viz.RADIO, 0, "C.  My father's snoring") 	#not using checkboxes because a user can check more than one
		
		OKbutton = QuestionBox.add(viz.BUTTON, "OK")		#Create a button
		
	count +=1 
	
#Schedule task to start changing eye gaze around while telling story
viztask.schedule(changeEyesDuringStory())
Attached Thumbnails
Click image for larger version

Name:	M-0327_eyes_Center.jpg
Views:	4441
Size:	43.0 KB
ID:	260   Click image for larger version

Name:	M-0327_eyes_Left.jpg
Views:	4235
Size:	43.2 KB
ID:	261   Click image for larger version

Name:	M-0327_eyes_Right.jpg
Views:	4360
Size:	43.3 KB
ID:	262   Click image for larger version

Name:	M-0327Ett_Texture.jpg
Views:	4271
Size:	36.8 KB
ID:	263  
Attached Files
File Type: zip Sent to Forum - Random Texture.zip (962.3 KB, 5163 views)
Reply With Quote
  #2  
Old 08-21-2008, 11:50 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Here is some sample code that uses the vizact library to create an action that does what you want.
Code:
import viz
viz.go()

#Create quad for displaying texture
quad = viz.addTexQuad(pos=(0,1.8,2))

#List of texture filenames
files = ['ball.jpg','gb_noise.jpg','brick.jpg','lake3.jpg']

#List of texture objects
textures = [ viz.addTexture(f) for f in files ]

#Create action that randomly waits between 2-6 seconds
waitTime = vizact.waittime( vizact.randfloat(2.0,6.0) )

#Create action that randomly applies texture from list above
randomTexture = vizact.texture_node( vizact.choice(textures,vizact.RANDOM) )

#Create sequence that repeats above actions indefinitely
my_action = vizact.sequence( waitTime, randomTexture, viz.FOREVER )

#Add action to quad
quad.addAction(my_action)
Reply With Quote
  #3  
Old 08-22-2008, 10:00 AM
Karla Karla is offline
Member
 
Join Date: May 2007
Posts: 12
Avatar's face blacked out

Thanks for the suggestion. It works for quad objects but not for the avatar's face.

The avatar's face becomes blacked out when the texture is applied. There seems to be a difference between applying a texture to an avatar's face and applying it to other objects. I am having a similar problem as in post
http://www.worldviz.com/forum/showthread.php?t=776

Using 'texture.wrap(viz.WRAP_S,viz.REPEAT), texture.wrap(viz.WRAP_T,viz.REPEAT),' applies the texture correctly to the avatar's face. Therefore, it is not blacked out when using 'wrap.'

How can I incorporate 'wrap' with the random texture application? An error message said "'ActionData' object has no attribute 'wrap'."

Thanks,
Karla

[/CODE]

Code:
#August 22nd, 2008
import viz
viz.go()

#Orient view to look at avatar
mv_x = 0; mv_y = 1.78; mv_z = -1.0; viz.MainView.setPosition(mv_x,mv_y,mv_z)
mv_euler_x = 180; mv_euler_y = 0; mv_euler_z = 0; viz.MainView.setEuler(mv_euler_x,mv_euler_y,mv_euler_z)

#Create avatar for displaying texture
character1 = viz.add('male.cfg'); character1.translate(0,0,-1.4572); character1.rotate(0,1,0,0); character1.state(1) #Neutral state of avatar 
face1 = character1.face('M-0327.vzf')	#add a face to the avatar
eyes_center = viz.add('M-0327_eyes_Center.jpg'); face1.texture(eyes_center); eyes_center.wrap(viz.WRAP_S,viz.REPEAT); eyes_center.wrap(viz.WRAP_T,viz.REPEAT)

#TRYING TO DEFINE A SEQUENCE THAT RANDOMLY CHANGES THE TEXTURE ON THE AVATAR'S FACE
#Intention: Make a Sequence that Waits 2-6sec., Randomly changes gaze, Repeats
#Use 4 positions (Left, Right, Center, and Up) to create different Eye Contact 

#List of texture filenames
files = ['M-0327_eyes_Left.jpg','M-0327_eyes_Right.jpg','M-0327_eyes_Center.jpg','M-0327_eyes_Up.jpg']

#List of texture objects
textures = [ viz.addTexture(f) for f in files ]

#Create action that randomly waits between 2-6 seconds
waitTime = vizact.waittime( vizact.randfloat(2.0,6.0) )

#Create action that randomly applies texture from list above
randomTexture = vizact.texture_node( vizact.choice(textures,vizact.RANDOM) )


#Create sequence that repeats above actions indefinitely
my_action = vizact.sequence( waitTime, randomTexture, viz.FOREVER )

#Add action to avatar
face1.addAction(my_action)

#ERROR: Avatar's face is Blacked-out; need to set texture to repeating mode 

#Try setting texture to repeating mode
#files = ['M-0327_eyes_Left.jpg','M-0327_eyes_Right.jpg','M-0327_eyes_Center.jpg','M-0327_eyes_Up.jpg']
#textures = [ viz.addTexture(f) for f in files ]
#waitTime = vizact.waittime( vizact.randfloat(2.0,6.0) )
#randomTexture = vizact.texture_node( vizact.choice(textures,vizact.RANDOM) )
#my_action = vizact.sequence( waitTime, randomTexture, randomTexture.wrap(viz.WRAP_S,viz.REPEAT), randomTexture.wrap(viz.WRAP_T,viz.REPEAT), viz.FOREVER )
#face1.addAction(my_action)
#ERROR: Message says 'ActionData' object has no attribute 'wrap'
Reply With Quote
  #4  
Old 08-22-2008, 10:39 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Then set the the textures to repeat mode when you add them:
Code:
textures = [ viz.addTexture(f,wrap=viz.REPEAT) for f in files ]
Reply With Quote
  #5  
Old 08-22-2008, 01:14 PM
Karla Karla is offline
Member
 
Join Date: May 2007
Posts: 12
THANK YOU! THANK YOU! That code solves what I want.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 02:16 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC