#1
|
|||
|
|||
3D text oculus for right to left languages
Hi all,
I'm trying to write instructions for participants in my experiment and having a problem with it using oculus due to two main things: 1.In my country we write from right to left - with vizinfo it works perfectly for scripts without oculus module but when i'm trying to do the same with oculus as display screen (direct display) i can see a double panel in my pc screen but not in the oculus. Here is the relevant part of my code: import viz import oculus import sys import vizinfo viz.setMultiSample(4) viz.go() viz.collision(viz.ON) hmd=oculus.Rift() # Setup Oculus Rift HMD hmd = oculus.Rift() if not hmd.getSensor(): sys.exit('Oculus Rift not detected') # Go fullscreen if HMD is in desktop display mode if hmd.getSensor().getDisplayMode() == oculus.DISPLAY_DESKTOP: viz.window.setFullscreen(True) #add model viz.addChild('watermazeBlack1a.osgb') #enable right-to-left languages: viz.setOption('viz.text.bidirectional', 1) #Add vizinfo panel to display instructions taskInstruction= """ 7 rows of instructions """ info = vizinfo.add('') infotxt = info.add(viz.TEXT3D,taskInstruction) infotxt.fontSize(75) infotxt.alignment(viz.ALIGN_RIGHT_TOP) I tried to align to center but that didn't help. 2) Font size is small or the text being cut in the middle - If i'm using hmd=oculus.Rift() hmd.addMessagePanel(taskInstruction) the text is being cut in the middle (tried to change position with hmd.assMessagePanel(taskInstruction,pos=(x,y,z)) with no success and no success with panel=hmd.assMessagePanel(taskInstruction,pos=(x,y ,z)) panel.fontSize(different font size numbers). The gui canvas present all but the font size is small # Create canvas for display UI to user canvas = viz.addGUICanvas() # Setup events to toggle UI #vizact.onkeydown(' ', canvas.visible, viz.TOGGLE) # Add info panel with instructions and controls panel = vizinfo.InfoPanel(taskInstruction, title=' ', key=' ', icon=False, align=viz.ALIGN_CENTER, parent=canvas,fontSize=30) My problem with the gui canvas that it represnt the instructions from left to right which is wired reading it for right to left people. I would really appreciate some help with it. Have a wonderfull week and sorry for the long message. |
#2
|
|||
|
|||
If you want to use the vizinfo panel with the Oculus you'll need to add it to the GUI canvas. The issue your having with the canvas is not clear to me. Can you post example code that shows it?
|
#3
|
|||
|
|||
Thanks Jeff for your reply!
I tried using the gui canvas and managed to see all the instructions but it's not comfortable for reading for right to left languages so i used another script for the instructions and another one for the experiment itself. |
Thread Tools | |
Display Modes | Rate This Thread |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Oculus runtime disrupts clustering to mirror DK2 display | performlabrit | Vizard | 1 | 01-23-2015 07:00 AM |
Displaying screen text in 3D (Oculus Rift) | pjayaram | Vizard | 2 | 05-27-2014 08:06 PM |
input from a text file | dig | Vizard | 5 | 10-20-2013 01:20 AM |
Informationboxes with text | snoopy78 | Vizard | 3 | 07-16-2009 10:23 AM |
Vizard tech tip: Text to Speech | Jeff | Vizard | 1 | 01-15-2009 09:39 PM |