#1
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problems with walking women avatars
Hi there,
I am really having a hard time trying to make some women avatars walk. The avatars come from the vizard Complete characters set. Specifically, the avatar has these strange s-shaped arms visible in the attached picture "strange walking woman.jpg". Here is the code Code:
import viz import vizact import viztask def world(): global root view = viz.MainView viz.MainView.getHeadLight().disable() #add sun-like directional light l = viz.addLight() l.position(0, 1, 0, 0) #sets light direction l.intensity(0.9) l2 = viz.addLight() l2.position(1, 0, 1, 0) #sets light direction l2.intensity(0.8) l3 = viz.addLight() l3.position(-1, 0, -1, 0) #sets light direction l3.intensity(0.6) l4 = viz.addLight() l4.position(0, 0, 1, 0) #sets light direction l4.intensity(1) l5 = viz.addLight() l5.position(0, -1, -1, 0) #sets light direction l5.intensity(0.8) #root encapsulates all world geometry root = viz.addGroup() world() viz.go() #viz.mouse(viz.OFF) av_trial = viz.add('avatars_happiness/sportive03_f_highpoly/sportive03_f_highpoly.cfg', pos=( 0, 0, 3 ), euler=(180,0,0)) viz.MainView.setPosition( 0, 1.6, 0 ) # ACTIONS # walk action WALK = vizact.walkTo( pos=[ 0, 0, 0 ], walkSpeed = 0.5, walkAnim=44) def move(av): '''the avatar walks''' av.addAction(WALK) # some callbacks to start animation def HandleKeyboard(key): if key == 'w': move(av_trial) viz.callback(viz.KEYDOWN_EVENT, HandleKeyboard) However, if I try to substitute the WALK variable with this: Code:
WALK = vizact.walkTo( pos=[ 0, 0, 0 ], walkSpeed = 0.5, walkAnim=viz.AUTO_COMPUTE, verb = 'walk' ) but what really puzzle me is that everything works fine with male avatars Any suggestions? best regards, armo Last edited by armo; 03-12-2015 at 07:10 AM. |
#2
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I'll test this out and get back to you.
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#3
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Hi Jeff
I was wondering if there were any updates on this issue thanks in advance, armo |
#4
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Has the avatar source file been modified and re-exported or is this the original Cal3D model that came with the Complete Character set? I'll try and reproduce the issue here.
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#5
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Dear Jeff
I am having this problem with the original models from the Complete Character set. No changes on the source file occured. |
#6
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Please contact support@worldviz.com and we'll open a support ticket for the issue with the arms.
To find the walk animation using the verb argument there must be an entry in the CFG file that has verb + '_animation'. This should be equal to the animation number. Add the following line to the end of the CFG file: Code:
walk_animation = 44 Code:
WALK = vizact.walkTo( pos=[ 0, 0, 0 ], walkSpeed = 0.5, verb = 'walk' ) |
#7
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I had the same problem with that specific avatar a few months ago. It seems the Skin modifier in 3Ds Max doesn't have the correct skin weights (both the Max model and the exported avatar have this issue).
I guess it was the first time that I used her, so I hadn't encountered the issue before. I wanted to open a ticket, but it was faster for me to simply reskin the model and I forgot about it afterwards Sorry I couldn't reply earlier. |
Tags |
animation, avatar, walkto |
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