#1
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random coding
Hi,
I want to have some code in my driving simulation that randomly changes the gain of the accelerator, rather like when you're out driving and you go up and down hills and inclines in the road. There is also a speedometer in the corner of the screen so this will also need to change accordingly to reflect the change in the gain of accelerator and therefore the associated drop or increase in speed. This is the code I have so far: Code:
import viz #Import vizjoy module import vizjoy import time import math import vizact import vizinfo import random viz.displaymode(1024, 768) viz.go(viz.FULLSCREEN) viz.mouse(viz.OFF) vizact.ontimer(40,viz.quit) #runs file for 40 secs subject = viz.input('What is the participant number?') MOVE_SPEED = 0.25 #initial speed scalar #define random speed scalar constant for changing gain on accelerator #Add a joystick joy = vizjoy.add() viz.clearcolor(0.5,0.5,1) viz.MainView.setPosition(0,.5,0) sky = viz.add(viz.ENVIRONMENT_MAP,'sky.jpg') skybox = viz.add('skydome.dlc') skybox.texture(sky) #add the road texture road = viz.add('roadld3.png') #road2 = viz.add('roadsd.png') #add the ground ground = viz.add('tut_ground.wrl') ground.setPosition(0,0,25) #create a texture quad to add the road texture to #and place it over ground quad = viz.addTexQuad() quad.setScale(1,2,1) quad.setPosition(0,.1,0) quad.setEuler(0,90,0) quad.texture(road) road_position = 0 ground_position = 50 #add road and ground if getting near the end of road def addRoad(): global road_position, ground_position viewpoint_pos = viz.MainView.getPosition() #check to see how close the viewpoint is to the end of the road if road_position - viewpoint_pos[2] < 50: #add 50 meters of ground global ground_position groundcopy = ground.copy() groundcopy.setPosition([0,0,ground_position]) ground_position +=50 #add 50 meters of road for i in range(1,50): quadcopy = quad.copy() quadcopy.setPosition([0,.1,road_position]) quadcopy.setEuler(0,90,0) road_position +=1 addRoad() #call a timer every frame to check if road needs to be added vizact.ontimer(0, addRoad) #change the road texture on keypress #vizact.onkeydown('1', quad.texture,road2) #vizact.onkeydown('2', quad.texture,road) vizact.onmousedown(viz.MOUSEBUTTON_LEFT, quad.texture,road) #vizact.onmousedown(viz.MOUSEBUTTON_LEFT, quad.texture,road2) def UpdateJoystick(): #Get the joystick position x,y,z = joy.getPosition() #Get the twist of the joystick #twist = joy.getTwist() #Move the viewpoint forward/backward based on y-axis value if abs(y) > 0.0001: #Make sure value is above a certain threshold viz.MainView.move(0,0,-y*MOVE_SPEED,viz.BODY_ORI) #Move the viewpoint left/right based on x-axis value if abs(x) > 0.001: #Make sure value is above a certain threshold viz.MainView.move(x*0.1,0,0,viz.BODY_ORI) #Turn the viewpoint left/right based on twist value #if abs(twist) > 0.001: #Make sure value is above a certain threshold # viz.MainView.rotate(0,1,0,twist,viz.BODY_ORI,viz.RELATIVE_WORLD) #UpdateJoystick every frame vizact.ontimer(0,UpdateJoystick) #define random speed scalar constant for changing gain on accelerator def MOVE_SPEEDSC(): global MOVE_SPEED, speedm, speedcon MOVE_SPEED = random.choice([0.15,0.2,0.25,0.3]) vizact.ontimer(5, MOVE_SPEEDSC) #add textbox and set position on screen text_speed = viz.addTextbox(parent = viz.SCREEN) text_speed.setPosition(.15, .9 ) text_speed.fontSize (30) old_posZ = 0 def showSpeed(): global old_posZ, speed, speedm, speedcon current_pos = viz.MainView.getPosition() current_posZ = current_pos[2] distance = abs(current_posZ - old_posZ) #get speed in meters/sec speed = (distance/viz.elapsed()) #get speed in mph #speedm = 4*(speed*3600)/1609.3 #chnage multiplier to reflect gain change if MOVE_SPEED == 0.15: speedm = 4*(speed*3600)/1609.3 speedm = 6.666666667*(speed*3600)/1609.3 if MOVE_SPEED == 0.2: speedm = 5*(speed*3600)/1609.3 if MOVE_SPEED == 0.25: speedm = 4*(speed*3600)/1609.3 if MOVE_SPEED == 0.3: speedm = 3.33333333*(speed*3600)/1609.3 old_posZ = current_posZ #enter speed in textbox rounded to 1 digit after decimal text_speed.message(str(round(speedm,1))+ 'MPH') vizact.ontimer(0.25, showSpeed) #Open file in path filename = 'gainchangeprac_.txt' + str(subject) def getPublishedPath(filename): #filename = 'adapt_.txt' + str(subject) publishPath = viz.getOption('Y:\backup\Vizard30\resources\road\_.txt','') if publishPath: return '/'.join([publishPath,filename]) return filename file = open(viz.res.getPublishedPath(filename), 'w') def mytimer (num): #joy_pos = str(joy.getPosition()) out = (str(round(speedm,1)) + '\n') file.write(out) file.flush() print out viz.callback( viz.TIMER_EVENT, mytimer ) viz.starttimer( 0, 0.25, viz.FOREVER ) #capturing 4 times a sec Cheers! |
#2
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I don't quite understand why you are multiplying the calculated speed by another factor before dispaying it. Isn't the speed value correct if you just divide the distance covered by the elapsed time and convert that to MPH?
In the future if you post code, please try to create an example that is as concise as possible that anyone could copy and run. |
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