#1
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Animation Tracks....
Hi,
Help! I was creating 2 diffrerent animation tracks, walking and waving. For waving, I exported only the shoulder->fingers animation. For the Walking I exported the entire biped animation. So, When I use Blend to do wave on top of walking with "blend" 0.5, the leg is half stiff and the arm is half waving. When I use "execute", the wave animation play, but the rest of the bones get stiff and just rotate around in the hip bone. According to Cal3d api, we can play separate tracks and combine them togerther for the animation. Please see; http://download.gna.org/cal3d/docume...uide/x337.html Is there a way to do this in vizard? can I execute 2 "states" at the same time with the waving animation "state" at higher priority? Thank you for your help and COngratulation on the release of VIzard 3!!!!! At the moment my only alternative is to export entire biped animation for waving and entire animation for walking and blend them at 50%. It doesn't look great but still presentable. Kind Regards, Iwan |
#2
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What you want should work if the animations are exported correctly. We have an avatar with a walking and waving animation and we do the following to blend the animations:
Code:
avatar.state(1) #Place avatar in walking state avatar.execute(2) #Execute waving animation on top of walking animation |
#3
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Thank you!
Hi
It's working! I'm sure that I made an exporting mistake on the first attempt. It's working well now! Thank you! This is what I did; a.) Exported entire biped animation for 'sadWalk' animation b.) Exported right arm bone to finger bones 'no-no' animation only c.) played 'sadWalk' with .state() d.) played 'no-no' with .execute() on top of .state() and I see a stressed out guy with waving hand at a keystroke I haven't got time to play around with blender, but I will post some interesting results in the previous blender thread Kind Regards, Iwan |
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