#1
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Object animation using a picture?
I need to animate a picture such that it moves forward a bit and backward a bit. Kind of like a moving room. I'm having trouble; here's what I've got:
import viz tex1 = viz.add('picture.jpg') quad = viz.add(viz.TEXQUAD) quad.translate(0,1,12) quad.scale(12.8, 10.24) quad.texture(tex1) moveForward = vizact.move(0,0,2,5) moveBackward = vizact.move(0,0,-2,5) #tex1.add(moveForward) #tex1.add(moveBackward) MovingRoom = vizact.sequence(moveForward,moveBackward,4) def onkeydown(key): if key == ' ': tex1.add(MovingRoom) viz.callback(viz.KEYDOWN_EVENT,onkeydown) But when I run the script I get this error message: Traceback (most recent call last): File "Moving Room 3.py", line 25, in onkeydown tex1.add(MovingRoom) AttributeError: VizTexture instance has no attribute 'add' Which, I guess, makes sense to me. But I wondering if there is a way around this. Like, how can I make it such that the picture moves forward X distance for Y duration and then backward X distance for Y duration...etc (i.e. put that in a loop/timer). Namely, I'd like the picture to keep moving forward and backward the entire time the script is running. Thanks for the help. |
#2
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You almost had it. You need to add the MovingRoom action to the quad, not the texture. Your code should look something like this:
Code:
import viz viz.go() tex1 = viz.add('picture.jpg') quad = viz.add(viz.TEXQUAD) quad.translate(0,1,12) quad.scale(12.8, 10.24) quad.texture(tex1) moveForward = vizact.move(0,0,2,5) moveBackward = vizact.move(0,0,-2,5) MovingRoom = vizact.sequence(moveForward,moveBackward,4) def onkeydown(key): if key == ' ': quad.add(MovingRoom) viz.callback(viz.KEYDOWN_EVENT,onkeydown) |
#3
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Thank you for your help. It makes so much sense in retrospect.
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