WorldViz User Forum  

Go Back   WorldViz User Forum > Plug-in development

Reply
 
Thread Tools Rating: Thread Rating: 2 votes, 5.00 average. Display Modes
  #1  
Old 03-17-2010, 10:14 AM
Joran Joran is offline
Member
 
Join Date: Jun 2006
Posts: 38
Send a message via Yahoo to Joran
Setting dataSize for the modifier plugin

Hello,

I started developing my first modifier plugin for Vizard (see http://forum.worldviz.com/showthread.php?t=1969). So what I am making is a modifier that gets the depth buffer information from a Camera. I have it working okay, the only part left is returning the data to the python script.

At the moment I use a fixed size texture (say 8 by 8). And I set the dataSize to 8 * 8 in the InitModifier procedure. As far as I understand each instance of the modifier will get it's own buffer of 64 floats. But I want to have a different texturesizes, which leads to a different dataSize for each instance. Is there some way to do this? Can I just change the dataSize, free up the data field and allocate a new buffer in the PerformModifier procedure?

Greetings, Joran.
Reply With Quote
  #2  
Old 03-18-2010, 11:41 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Yes, you can manually reallocate the data field. Just make sure that you set the dataSize member to the new size.

However, in your case I would suggest directly creating Python objects within your modifier plugin. For example, if you wanted to make some raw byte data available to your script, you could do the following:
Code:
PyObject *imageData = PyString_FromStringAndSize(buffer,bufferLen);

//Add python object to __main__ module
PyModule_AddObject(PyImport_AddModule("__main__"),"myImageData",imageData);
After this code is executed, there will be an myImageData variable available in the __main__ scope of your script.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Creating a Vizard Sensor Plugin farshizzo Plug-in development 25 08-01-2019 01:24 AM
Could not find plugin to load objects... halley Vizard 1 05-30-2006 12:01 PM


All times are GMT -7. The time now is 07:27 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC