#1
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Animation biped from 3d max9 to vizard 3.0
Hai,
I want to export an animation from 3dmax 9 to Vizard. I saw that I need a CAL3D plugin. But this plugin doesn't work for 3dmax 2009. How can I solve this problem? kind regards, Sjaak Verwaaijen |
#2
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Did you download the Cal3D exporter from our site? Do you get an error when trying to run the installer?
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#3
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He Jeff,
I use a plugin from the Vizardwebsite. The problem is that everything goes ok within 3dmax (skeleton, mesh & animation) but in Vizard it goes wrong. When we use script animation in Vizard we see a wrong mesh. But it is moving. When we run Vizard with the animation (we don't see the avatar in the world) we don't see anything. So do you have a clue? Here is the code we use. ----------------------- avatar = viz.add('Avatars/Female2/F_Avatar.cfg') ground= viz.add("Objects/plane.obj") groundMap = viz.addTexture("Textures/dirt.jpg") ground.texture(groundMap) sky = viz.add("Objects/Sky.obj") skyMap = viz.addTexture("Textures/SkyMap.tga") sky.texture(skyMap) class MyEventClass(viz.EventClass): def __init__(self): viz.EventClass.__init__(self) self.callback(viz.KEYDOWN_EVENT,self.onKeyDown) def onKeyDown(self,key): pass MyEventClass() def SetPositions(): sky.setPosition(0,-5,0) ground.setPosition(0,0,0) cave.caveorigin.setPosition(0, 2, 0) avatar.setPosition(0,1,4) avatar.lookat(0,0,0) ----------------------- Kind regards, Sjaak |
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