#1
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How do I run a destructor before the end of the program?
I am writing a program that is basically just a bunch of critters running around.
I can create them fine...but how do I run the destructor on them when they die without waiting till the end of the program? |
#2
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You can use the <node3D>.remove() command to permanently remove the object from the scene.
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#3
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2 questions about that,
Does the .remove() actually run the destructor also? Does it free up it's resources, etc? Also, it throws a '...does not have .remove() function' error when I try to run it on my own class object. Do I need to do something special to include .remove()? |
#4
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Yes, it will free up resources used.
This method will work on Vizard's node3D objects. |
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