#1
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avatar walking over a sequence of points
Hello,
I would like to have an avatar walk over a sequence of points. I have a network of waypoints, which are connected, and a have an algorithm that finds a path from Begin to End. That path is sent to the function walkRoute(self,avatar,route) I have the following code: Code:
def walkRoute(self,avatar,route): ... for point in route: actions.append(vizact.walkTo(point.x,0,point.z) avatar.addAction(vizact.sequence(actions)) |
#2
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When creating a walkTo action, if you pass the value of None as the walk animation, then the action will not modify the animation of the avatar. This allows you to manually play the walk animation when the action sequence begins and stop it when it finishes, so the animation will play continuously through all the actions.
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