#7
|
|||
|
|||
Now you're dealing with non-normalized quaternions, so all bets are off. In general, you don't need to deal with quaternions at such a low level. You can use Vizards matrix routines to deal with rotation transformations.
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
coalesceing euler angles | epl | Vizard | 6 | 05-28-2004 05:25 PM |
plug-ins that return quaternions | hotspur1 | Vizard | 2 | 02-05-2004 07:47 PM |