#1
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clip with frustum problem
Hello,
I have a problem when using the Window.clip command in combination with Window.frustum. When I call the clip command after I have set the frustum, it will change the frustum settings. I think this is not the correct behavior. I think it should only update the near and far clipping plane and keep the other frustum values (update them so that they have the same effect). Example script: Code:
import viz viz.go() viz.add('tankmaze.wrl') viz.MainWindow.frustum(0.0, 0.52632, -1.0, 0.39474, 1, 3000) def onKeyDown(key): if key==' ': viz.MainWindow.clip(0.1,10000) viz.callback(viz.KEYDOWN_EVENT,onKeyDown) |
#2
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Hi,
Thanks for the bug report. This will be fixed in the next beta release. |
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