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  #1  
Old 09-12-2006, 04:19 PM
pbeeson pbeeson is offline
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Join Date: Aug 2006
Posts: 31
Quote:
Originally Posted by farshizzo
So you want an object to be invisible, but still allow phys.intersect to work? Then just disable rendering on the object:
Code:
object.disable(viz.RENDERING)
Sorry if I misunderstood your question.
I don't care if it is invisible. All I know is that by doing avatar.visible(viz.OFF), in version 2.53, viz.intersect() would never return an intersection with the avatar, but viz.collidingwith() WOULD work if the avatar collided with antoher obstacle.

Maybe THAT was the bug, and now it is fixed. It's just different.
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  #2  
Old 09-12-2006, 04:26 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Quote:
Originally Posted by pbeeson
Maybe THAT was the bug, and now it is fixed. It's just different.
Correct, that behaviour was a bug. In the next release when an object is set to invisible using the node.visible() command, it will not respond to any intersection queries.
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