#1
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Steamvr Controller Vibration
Hello,
I'm trying to add some tactile feedback to my VR application, but noticed that the duration for vibrating the Steamvr controllers is limited to 0.004 seconds (as specified in the documentation), which is just a short blip. Is there any way to create longer vibrations? |
#2
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Currently there is still the same time limit but we'll look into the possibility of updating that.
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#3
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Thanks for the confirmation. I have found a workaround by scheduling a task that fires multiple short vibrations in quick succession. This made me realize the vibration function is actually triggering the haptic pulse on the thumbpad, not the main actuator in the controller body. It makes sense to limit the touchpad pulse, so I guess the question then becomes whether we can control the main rumble?
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#4
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I didn't know there was more than one haptic sensor. Are you using the Vive Pro controller? Do you by chance have a link to Vive documentation that discusses the haptics and multiple sensors?
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#5
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Wow you're right, not sure what convinced me there was another actuator in there, but maybe I've been playing with too many other controllers lately. Sorry about the confusion.
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steamvr |
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