WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 07-17-2016, 11:44 AM
tokola tokola is offline
Member
 
Join Date: Nov 2012
Posts: 67
Yeap, I knew this.
However I've got schedulers and starttimer() events occurring randomly during playback, so it's really hard to address specific timers. Pause() takes care of all these, freezing their operation without cancelling them, but also deactivates animations (actions). I guess there's no other way around it, right?
Reply With Quote
  #2  
Old 07-18-2016, 01:37 AM
Erikvdb Erikvdb is offline
Member
 
Join Date: May 2013
Posts: 63
Quote:
Originally Posted by tokola View Post
Yeap, I knew this.
However I've got schedulers and starttimer() events occurring randomly during playback, so it's really hard to address specific timers.
Just keep a list of active timers and start/stop them on pause
Schedulers may be a bit more tricky, but you could use some while loops to wait when the game is paused.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 07:44 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC