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#1
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Yeap, I knew this.
However I've got schedulers and starttimer() events occurring randomly during playback, so it's really hard to address specific timers. Pause() takes care of all these, freezing their operation without cancelling them, but also deactivates animations (actions). I guess there's no other way around it, right? |
#2
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Quote:
Schedulers may be a bit more tricky, but you could use some while loops to wait when the game is paused. |
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