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If you want the doors to open in a linear fashion, you could easily just export the doors as separate objects and apply a vizact.moveTo.
Here's a snippet of code I used for a recent project: Code:
import viz import vizact obj_door = viz.add('door.osgb',viz.WORLD,1) def onDoorOpen(): open = vizact.moveTo([1.5,0,0],time=0.9) obj_door.addAction(open) |
Tags |
3ds max, animation, non-skeletal |
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