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  #1  
Old 04-05-2015, 08:31 PM
cmeans cmeans is offline
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Join Date: Mar 2015
Posts: 2
Vizard/Kinect Gesture Reader Code

I'm a beginner to Vizard. I'm trying to write code that will recognize when the user has their right arm in a right angle. I'm using vizmat.AngleBetweenVectors() to try and get the angle between the right shoulder and the right hand. To my mind, if you hold your arm at a right angle, it will read ~90 degrees.
I'm encountering two problems:
1) As I move my arm back and forth, holding it at a right angle, the degrees change.
2) It's not reading 90 degrees.

Here is my code:
Code:
def RightArmAngle():
    RShoulder = vrpn.addTracker('Tracker0@localhost',RIGHTSHOULDER)
    RSpos = RShoulder.getPosition()
    RHand  =vrpn.addTracker('Tracker0@localhost',RIGHTHAND)
    RHpos = RHand.getPosition()
    RHvec = viz.Vector(RHand.getPosition(),normalize = True)
    RSvec = viz.Vector(RShoulder.getPosition(),normalize = True)
    RAVector=vizmat.AngleBetweenVector(RSvec,RHvec)#RAVector and RAAngle return the same value
    RAAngle = vizmat.AngleBetweenVector(RSpos,RHvec)
    
    print("r elbow:",RHvec)
    print("r shoulder:",RSvec)
    
    print("position Angle:", RAAngle, "vs RAVector",RAVector)
    print("new")
    
    
vizact.ontimer(1,RightArmAngle)
Here are some diagrams and my outputs:

Click image for larger version

Name:	raised.png
Views:	8485
Size:	2.5 KB
ID:	694
Raised Arm, Turned to Side. Vector Returned: ~31
Click image for larger version

Name:	frontfacing.png
Views:	8617
Size:	3.6 KB
ID:	692
Right-Angled Arm, Held in Front, Vector Returned: ~23
Click image for larger version

Name:	rightish angle.png
Views:	8393
Size:	3.7 KB
ID:	693
Right-Angled Arm, Held to Side, Vector Returned: ~16

I'm confused as to how thought this would be a simple way. Should I try to make a triangle instead? Or should I just be returning one Euler value and finding the angle from that?
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  #2  
Old 04-09-2015, 07:01 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
You would need to track three points (hand, elbow, and shoulder) in order to get two vectors and then calculate the angle between those.
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angles, kinect, movement, vizard


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