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Old 08-03-2014, 12:31 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
Try creating a simple object in Max such as a box and verify the dimensions. The only thing you should need to do is export the model with Convert units set to Meters in the OSG exporter. Load the model in Inspector and the check the dimensions there. The status bar at the bottom shows the bounding box dimensions of the current selection. Does that work correctly for you?
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3ds max, model, osgb, osgb export, scaling


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