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Kinect auto selection of skeleton
Hi all,
I've been playing around with a powerwall and a Kinect for some head tracking. This all works great. But, when more people stand around the powerwall, I have to tell the Kinect software which skeleton to send as Tracker0. This is rather cumbersome. I would much rather have a way to simply use the closest detected skeleton for head tracking. So, my question is, how do I write a small wrapper around a sensor? I would like to create a small wrapper that listens to Tracker0, Tracker1, Tracker2 and Tracker3 from the Kinect. Then it would calculate which of these is closest to the powerwall and have that one used for headtracking. If this is not so simple, I was thinking of using an event mechanism so that the above is calculated once for each frame and I update the tracking node manually each frame. Kind regards, Victor |
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headtracking, kinect |
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