WorldViz User Forum  

Go Back   WorldViz User Forum > Vizard

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 03-17-2012, 10:36 PM
dthomas dthomas is offline
Member
 
Join Date: Jan 2012
Posts: 5
Exporting Avatar Mesh Crashes 3DSMax

I'm applying custom textures to avatars from an avatar library using 3DSMax 2012 with the 2012 cal3d plugin. I can export the skeletons, animations and materials for them, but unlike the others I can't export meshes for one avatar. It gets to the LOD/springs screen, then crashes.

I also tried this with 3DSMax 2010 (with the 2010 plugin), same crash. I'm exporting each mesh seperately, there are 3. I'd use the pre-exported meshes but the new textures aren't mapped to them.

Can anyone help or point me in the right direction?
Reply With Quote
  #2  
Old 03-18-2012, 03:37 PM
dthomas dthomas is offline
Member
 
Join Date: Jan 2012
Posts: 5
I was mistaken about the texture mapping, the exported meshes can be used. To retexture the avatars the textures must be saved as 24bit tgas, 16bit and 32bit won't display.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Avatar bones show through Mesh. vEsotu Vizard 3 11-03-2008 11:38 AM
Looking through the eyes of an avatar Frank Verberne Vizard 2 04-01-2008 05:52 AM
How to make avatar's eyes to blink when speaking michelcm3 Vizard 12 01-15-2008 08:48 AM
Multiple Mesh Avatar Texturing v-jbinney Vizard 6 11-13-2007 11:00 AM
avatar mesh weighting? michaelinTX Vizard 3 07-11-2007 01:11 PM


All times are GMT -7. The time now is 06:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright 2002-2023 WorldViz LLC