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  #1  
Old 04-27-2011, 02:43 AM
FreakyT FreakyT is offline
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Join Date: Apr 2011
Posts: 3
Question Tiling a texture on a plane

This seems like it should be easy, but it's not working for me, so perhaps someone could figure it out.

Anyway, I'm trying to create a large plane with a "grass" looking texture on it. (Pretty simple!) The plane is a VRML file (attached) containing an IndexedFaceSet. (I found that Vizard's physics engine didn't work right on objects with small numbers of triangles, so I had to tesselate the "plane" a lot)

However, I can't get the plane to get a texture! I figure maybe it's getting one but really stretched out, however I can't seem to get it to tile a scaled down version of the texture, either. Any ideas on how to do this?

Thanks!
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  #2  
Old 04-27-2011, 01:45 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
It maybe your model does not have texture coordinates. Was it exported without a texture?
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  #3  
Old 04-27-2011, 06:34 PM
farshizzo farshizzo is offline
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Also, make sure the wrap mode on the texture object is set to viz.REPEAT.
Code:
texture = viz.addTexture('grass.jpg',wrap=viz.REPEAT)
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