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"object color" and "material color".
Inside 3DS we have "object color" and "material color".
I am loading a 3DS file into Vizard and trying to change an object's color by using .color(...), but it seems that only the "object color" is affected and not the material color. How do I disable the "material color" associated with my objects and only use their "Object" color? I also tried to use viz.decal but everything gets white. I want to see their real colors and manipulate them. How can I do it? === When I do this: SHPS_MAP = viz.add(Files["only_shapes_in_3ds"], viz.WORLD, 1) # Adds to scene SHPS_MAP.appearance(viz.DECAL) And I look straight to the object, everything gets white. Why? It seems like it is reflecting so much light that I can't even see the colors. How do I disable this behavior? Last edited by Renato Lima; 10-26-2010 at 07:56 AM. |
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