#1
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Using bones in 3d models
Hi everyone. I want to use blender3D to make a 3d model that has bones in it. I then want to animate the model by moving the bones in real-time from within Vizard. Does anyone know how to do that? (file format, naming bones, etc)
Thanks! |
#2
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Vizard supports the Cal3D avatar format. You should be able to find a Cal3D exporter for Blender online.
Our supported Cal3D workflow goes through 3ds Max but there are a few threads related to Blender and Cal3D in our forums that may be helpful. |
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