![]()  | 
	
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
				
				problem with stereo mode
			 
			
			
			Hi again, 
		
		
		
		
		
		
		
		
	
	I'm having a problem getting into stereo mode. I have two demo's. The first demo runs just fine. The second demo involves manipulating the camera's location with a game pad. However, whenever I try to use viz.QUAD_BUFFER, I don't get stereo mode. Here is my code: Code: 
	
##Name     :George D. Lecakes Jr
##Created  : October 11, 2006
##Modified : October 11, 2006
##Descr    : 	This program creates a viewport that centers around
##				the translational properties of an object similar
##				to that of a video game.
####################################################################
import viz
##############################################
##Game Pad Library Information
##############################################
import sid
viz.go(viz.QUAD_BUFFER)
viz.viewdist(-5)
##############################################
#Global Variables
##############################################
##Height from Interest
H = 0
##X from Interest
R = 0
##Z from Interest
I = 0
##############################################
##Reference Plane
##############################################
envio = viz.add('coords.obj')
envio.translate(0,-3,0)
##############################################
#Model of Interest
##############################################
modelOfInterest = viz.add('templateModel.obj')
##############################################
##Create a new viewpoint
##############################################
objectTracker = viz.add(viz.VIEWPOINT)
###############################################
##Get and set the main window to the viewpoint
###############################################
mainWindow = viz.get(viz.MAIN_WINDOW)
mainWindow.viewpoint(objectTracker)
###############################################
##Initialize Elements
###############################################
######################
##Object Of Interest
######################
interestx = 0 
interesty = 0
interestz = 0
modelOfInterest.translate(interestx,interesty,interestz)
######################
##Viewpoint
######################
viewCoordx = 0
viewCoordy = 10
viewCoordz = 20
objectTracker.translate(viewCoordx,viewCoordy,viewCoordz)
###############################################
#Function Declarations
###############################################
def georgesTimer(timerNum):
	
	## Get the translation information of the desired object
	
	#interest = modelOfInterest.get(viz.POSITION)
	
	## Get the translation information of the viewpoint
	
	#viewCoords = objectTracker.get(viz.POSITION)
	
	## See which gamepad button has been pressed
	
	global H
	global R
	global I
	
	global upCheck
	
	global interestx 
	global interesty
	global interestz
	
	global viewCoordx
	global viewCoordy
	global viewCoordz
	
	upCheck = 0
	
	## Up
	
	if sid.isbuttondown(7):
		
		diff = viewCoordy - interesty
				
		##  If view is above interest
		if  diff > 0:
			H = (H + .1)
			viewCoordy = (interesty + H)
			
		##  If View is below interet
	
		if diff < 0:
			H = (H + .1)
			viewCoordy = (interesty + H)
			
		## If View is equal to interest
	
		if diff == 0:
			viewCoordy = 0
			H = (H + .1)
			viewCoordy = (interesty + H)
						
## Down
	
	if sid.isbuttondown(8):
		
		diff = viewCoordy - interesty
	
		##  If view is above interest
		if  diff > 0:
			H = (H - .1)
			viewCoordy = (interesty + H)
		##  If View is below interest
		
		if diff < 0:
			H = (H - .1)
			viewCoordy = (interesty - abs(H))
		
		## If View is equal to interest
		
		if diff == 0: 
			viewCoordy = 0
			H = (H - .1)	
			viewCoordy = (interesty + H)
			
##Forward
	
	if sid.isbuttondown(3):
		
		diff = viewCoordx - interestx
	
		##  If view is above interest
		if  diff > 0:
			R = (R + .1)
			viewCoordx = (interestx + R)
			
		##  If View is below interet
	
		if diff < 0:
			R = (R + .1)
			viewCoordx = (interestx + R)
			
		## If View is equal to interest
	
		if diff == 0:
			viewCoordx = 0
			R = (R + .1)
			viewCoordx = (interestx + R)
			
##Backward	
	if sid.isbuttondown(2):
		
		diff = viewCoordx - interestx
	
		##  If view is above interest
		if  diff > 0:
			R = (R - .1)
			viewCoordx = (interestx + R)
		##  If View is below interest
		
		if diff < 0:
			R = (R - .1)
			viewCoordx = (interestx - abs(R))
		
		## If View is equal to interest
		
		if diff == 0: 
			viewCoordx = 0
			R = (R - .1)	
			viewCoordx = (interestx + R)
##Left
	
	if sid.isbuttondown(1):
		
		diff = viewCoordz - interestz
	
		##  If view is above interest
		if  diff > 0:
			I = (I + .1)
			viewCoordz = (interestz + I)
			
		##  If View is below interet
	
		if diff < 0:
			I = (I + .1)
			viewCoordz = (interestz + I)
			
		## If View is equal to interest
	
		if diff == 0:
			viewCoordz = 0
			I = (I + .1)
			viewCoordz = (interestz + I)
			
##Right	
	if sid.isbuttondown(4):
		
		diff = viewCoordz - interestz
	
		##  If view is above interest
		if  diff > 0:
			I = (I - .1)
			viewCoordz = (interestz + I)
		##  If View is below interest
		
		if diff < 0:
			I = (I - .1)
			viewCoordz = (interestz - abs(I))
		
		## If View is equal to interest
		
		if diff == 0: 
			viewCoordz = 0
			I = (I - .1)	
			viewCoordz = (interestz + I)
	objectTracker.translate(viewCoordx,viewCoordy,viewCoordz)
	objectTracker.lookat(modelOfInterest.get(viz.POSITION))
	print viewCoordx
###############################################
##CallBack to Functions
###############################################
viz.callback(viz.TIMER_EVENT, georgesTimer)
viz.starttimer(0,0, viz.PERPETUAL)
 | 
| Thread Tools | |
| Display Modes | Rate This Thread | 
		
  | 
	
		
  |