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Physics engine problem
Hi,
I have a long bar with nodes from [node00] to [node10] side by side, and its center is as same as [node05]. Now I want to let parts of nodes visible and fall down, so I set collideBox to only these nodes, and set other nodes with collideNone. When center node [node05] is included in collision nodes, it works normally. However, when center node is node included, it starts rotating after landing. Code:
bar.setPosition([0, 4, 0] ) for i in range(11): nodeName = "bar" if k < 10: nodeName += str(0) nodeName += str(k) if (k > 6) and (k < 9): bar.visible(viz.ON, node = nodeName ) bar.collideBox(node = nodeName) else: bar.visible(viz.OFF, node = nodeName) |
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