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				Avatar walk
			 
			
			
			I was wondering if you could help me with this problem.  I think it's more of a mathematical problem but I think it applies to programming.  I need for avatars to appear from all directions instead of just in front of the person participating in the experiment.  I can't seem to figure out how to set up my x,y,z to have this occur.  We want avatars to appear from all directions and have the user actually have to look around to see where they are coming from. 
		
		
		
		
		
		
		
		
			Here is what I have so far: Code: 
	for i in range(NUM_AVATARS):
	newX = -math.cos(-2*i+15) * 2
	newZ = math.sin(45*i) * 10
	male = viz.add('male.cfg')
	male.translate(newX,-10,newZ)
	male.rotate(180,0,0)
	avatars.append(male) #Save avatar in list
Code: 
	def mytimer(num):
	global avatars
	if num == ANIMATION:
		
		#Calculate elapsed time since last update
		elapsed = viz.elapsed()
		
		#Update each active ball
		for bullet in bullets:
			if bullet.active:
				#Move the ball and check if it has collided with any objects
				MoveBullet(bullet,elapsed)
		
	elif num == START_AVATAR:
		global nextAvatar
		#Get the next available avatar and start it
		avatar = avatars[nextAvatar]
		#favatar = favatars[nextAvatar]
		walkAvatar(avatar)
		#walkAvatar(favatar)
		nextAvatar = (nextAvatar + 1) % NUM_AVATARS
		viz.starttimer(START_AVATAR,TIME_BETWEEN_AVATARS)
#Restore next available avatar
vizact.onkeydown(' ',RestoreAvatar)
#Shoot a ball whenever left mousebutton is clicked
vizact.onmousedown(viz.MOUSEBUTTON_LEFT,shootBullet)
#Create callbacks for timer events
viz.callback(viz.TIMER_EVENT,mytimer)
Last edited by betancourtb82; 03-15-2006 at 12:06 PM.  | 
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