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			Hi! Just started using shaders in my code and I want to archive this effect: http://mrdoob.github.io/three.js/exa...s_fresnel.html As you see in the code (http://mrdoob.github.io/three.js/exa...esnelShader.js) they use the type samplerCube to access a cube texture. Is there anything equivalent in vizard? How would one archive refraction in vizard? | 
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