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			#1  
			
			
			
			
			
		 
		
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			I created a plane on 3DS, applied a texture and exported it to .IVE 
		
		
		
		
		
		
		
		
	
	Now I am trying to get the NAME of this object (wall01) through pick(). However I get either "Material #39" on objects with texture or "Wall01-GEODE" for objects without texture. How do I get "wall01" for an object with texture? And how can I make the export not generate these -GEODE things? Code: I tried pretty much everything I could find on the forum, and I still have no clue as to how get "wall01" as a return to pick(). Any ideas???  | 
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			#2  
			
			
			
			
			
		 
		
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			After switching to .3DS, the problem is gone. Is this a problem or limitation with the .IVE file format?
		 
		
		
		
		
		
		
		
		
	
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			#3  
			
			
			
			
			
		 
		
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			The object.name field will hold the name of the lowest level transform. In the case of the .ive file that is a texture unless there is no texture. What you can do is get a handle to the child object using <node3D>.getChild and then check to see if that was picked: 
		
		
		
		
		
		
		
		
	
	Code: 
	import viz
import vizact
viz.go()
gallery = viz.addChild('gallery.ive')
painting = gallery.getChild('art04-FACES')
def showPicked():
	object = viz.pick()
	if object == painting:
		viz.logNotice('Dali painting picked')
	
vizact.onmousedown(viz.MOUSEBUTTON_LEFT,showPicked)
http://kb.worldviz.com/articles/1157  | 
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