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			#1  
			
			
			
			
			
		 
		
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			Hi all,sorry to trouble you 
		
		
		
		
		
		
		
		
	
	this is my problem: the code is : myTex = viz.addTexture('lake3.jpg') myScreen = viz.add('screen3.IVE' )#my model,contains a suface named "Plane01" myScreen.setPosition(0,0, 60) Plane = myScreen.getChild('Plane01') Plane.rotate(1,0,0, 45) import vizmat matrix = vizmat.Transform() matrix.setScale([1.5,1.5,1]) Plane.texture(myTex) Plane.texmat(matrix) but the result is : the color of the model is only green i think may be this is due to the Texture Coordinates but what should i do now ? I am a newer!  | 
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			#2  
			
			
			
			
			
		 
		
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			Make sure the object is exported with a texture applied.  If no texture is applied, then the object does not have UVW coordinates. 
		
		
		
		
		
		
		
		
	
	In the future please use code tags when posting code. That will preserve any indentation and is easier to read.  | 
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			#3  
			
			
			
			
			
		 
		
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			thank you  
		
		
		
		
		
		
		
		
	
	Jeff  | 
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