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#1
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If your script does not require a handle to the texture after applying it to the model, then you can immediately remove it after using it. Example:
Code:
tex = viz.addTexture(...) model.texture(tex) tex.remove() |
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#2
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if it is that problem fine. i'll have to check tomorrow again at the office workstation.
just wondering why. i mean why is that something that can "leak". i mean in vizard you use python for all your scripting. i always thought that was one of the advantages of python (or higher level scripting languages for that matter) that you dont have to care about memory management. |
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