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#1
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From your modeling program, have you tried setting the material color of the texture object to pure white, or setting it's emissive color to white? Finally, from Vizard you can turn on <node3D>.appearance(viz.DECAL) which might help minus correct lighting.
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#2
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I'm going to give it a shot,
however what I am confused about is if I export out a model with a texture without any other models or materials it works fine. However, as soon as I exporting out more than one asset into a single obj file, Vizard incorrectly rebuilds the objects inside the virtual world. |
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#3
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Can I now place a car (mini.osg) in between these cuboids.
Sunil |
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