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#1
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Hi Veleno,
Thanks!! Turning off backface culling worked like a charm. I believe I also needed to check "Force 2-sided" in the rendering options to make sure that the walls show up when rendering the image. Should I add the same shell modifier to all of the objects in the maze? (i.e. just highlight all objects and use the same shell modifier settings?) I'll post some screenshots of the texture problems I'm having soon... Thanks, Jon |
#2
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Hi Jon -
You should only need to do that on thin objects that you need to see both side of. For something like a poster on a wall for example, you're never going to see the back of it, so it's safe to keep it one sided. Any object that is already "solid" won't need it. Just mess around and test out different situations a bit, and you'll figure out when it's useful and when it's wasting polygons. |
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