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Old 07-13-2009, 11:53 AM
whj whj is offline
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Join Date: Apr 2008
Posts: 60
Hello again,

Maybe the better way to think about this blur thing is how to manipulate depth of field. I know our graphic card supports real time depth field effect. Is there any way that vizard render system uses opengl depth field implementation to get blur effect? I'm not sure what I really expect. Uniform blur might work too.

Thanks!
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