![]() |
|
#8
|
|||
|
|||
|
Hello,
Hey, it was the mipmapping that gave the problem. Turned off, the NPOD textures load up very fast. Turned on, I get the delay again. So probably generating mipmaps for textures with a power of 2 is much faster. (I can imagine why) With this knowledge I now can make what I want. I won't need the texturescaling because I do not need the mipmaps. But if I would need the mipmaps, then I think the texture scaling still would be needed. Greetings, Joran. |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| trouble loading vrml files generated by ProE | tavaksai | Vizard | 12 | 12-09-2008 12:11 PM |
| How to edit the skin tones of the complete characters' cfg files? | vEsotu | Vizard | 3 | 09-23-2008 01:07 PM |
| optimizing the loading of .wrl files | dan12345 | Vizard | 2 | 06-11-2008 12:36 AM |
| loading large wav files in vizard | tommahhh | Vizard | 1 | 05-16-2005 04:23 PM |
| Including Files that Include Other Files | vjosh | Vizard | 1 | 09-21-2004 05:44 PM |