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#1
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Also, you should disable mipmaps on your texture if you don't need them. In most cases this will increase texture upload time.
Code:
#Use non-mipmapped linear filtering texture = viz.addTexture(imagelist.next(), resizeNPOT=False, filter=viz.LINEAR) |
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#2
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Hello,
Hey, it was the mipmapping that gave the problem. Turned off, the NPOD textures load up very fast. Turned on, I get the delay again. So probably generating mipmaps for textures with a power of 2 is much faster. (I can imagine why) With this knowledge I now can make what I want. I won't need the texturescaling because I do not need the mipmaps. But if I would need the mipmaps, then I think the texture scaling still would be needed. Greetings, Joran. |
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